Art II: Style and the Artist's Journey
Art 2 - A Hero’s Journey Curriculum Framework
This explorative art course is meant to have students research, participate, demonstrate and create aspects of the artworld. These included segments of Art History, Art Making, Experimentation and Challenges. In this course, the young artist is the hero on a journey, these are the steps the student will pursue in a semester.
Status Quo- student assesses where they are in the scheme of art/ skill and learning, self assessment
Call to Adventure- student seeks a mission (a track of focus) for the course, these are concept variations for each project.
Omniscient Guidance- student relates this mission to a greater need or power, observes how it can affect themselves in the long term- The student will maintain a website that discusses their transformation and links in resources of their journey.
Threshold Guardians- A revised art history, student seeks advice from professionals in the field, dependent on their track and project
Threshold (Beginning of the transformation) - student completes a series of challenges in which they have to learn from. Challenges are progressively harder as the course goes on
- Belly of the whale, students disconnect themselves with their prior knowledge of art before entering their academic “quest”
- Road of Trials (series of tests and challenges)
Meeting with the nurturing force, remind the hero of why they are there.
Teacher assesses their growth in their track, if they are meeting the challenges and variations.
Temptation:
Abyss Revelation- Through the strongest challenge, the student will find their strength and the power
Master of Two Worlds- the course ends with the assurance that the student knows what they are strongest in.
This explorative art course is meant to have students research, participate, demonstrate and create aspects of the artworld. These included segments of Art History, Art Making, Experimentation and Challenges. In this course, the young artist is the hero on a journey, these are the steps the student will pursue in a semester.
Status Quo- student assesses where they are in the scheme of art/ skill and learning, self assessment
- Student participates in a bootcamp, assessing skill sets
- Elements and Principles
- Critique
Call to Adventure- student seeks a mission (a track of focus) for the course, these are concept variations for each project.
- There are Three Paths: Intrinsic-relates to the inner self Extrinsic-relates to the outerworld Motor- experimentation based, students will take a teacher assigned assessment to help choose which path is best.
Omniscient Guidance- student relates this mission to a greater need or power, observes how it can affect themselves in the long term- The student will maintain a website that discusses their transformation and links in resources of their journey.
Threshold Guardians- A revised art history, student seeks advice from professionals in the field, dependent on their track and project
Threshold (Beginning of the transformation) - student completes a series of challenges in which they have to learn from. Challenges are progressively harder as the course goes on
- Belly of the whale, students disconnect themselves with their prior knowledge of art before entering their academic “quest”
- Road of Trials (series of tests and challenges)
- Strengths Unit
- The Form Unit
- Decisions Unit
Meeting with the nurturing force, remind the hero of why they are there.
Teacher assesses their growth in their track, if they are meeting the challenges and variations.
Temptation:
- student takes a break from their self-directed journey and creates something that is comforting to them, something they want to do, they can question their path
Abyss Revelation- Through the strongest challenge, the student will find their strength and the power
- A project that illustrates the ultimate challenge, maybe some sort of self portrait
- Identity Unit
Master of Two Worlds- the course ends with the assurance that the student knows what they are strongest in.